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News

Devastation Avatars and Backgrounds

Help us get hyped for the upcoming release of Devastation of Indines!

Here are a selection of facebook/forum/kickstarter avatars you can use to spread the word!



Facebook Backgrounds

Whether you want to save the world, or rule it, we have a facebook background to stand behind your heroic quests or villainous plots!

 

New Strategy Guides Available

New BattleCON Character Strategy Guides are available to browse here on www.battleconnection.com!

These new guides will help you to master intermediate-level characters: Zaamassal, Kehrolyn, and Rukyuk. Check the links below to read the guides!

Guides are submitted by players, for players. If you want to post a guide for a character that doesn't have one yet, write it up and send it to This e-mail address is being protected from spambots. You need JavaScript enabled to view it (use BattleCON Strategy Guides as a subject).

New Strategy Guides
 

BattleCON comes to iOS!

BattleCON is now playable on your iPhone, iPad, and iPod touch! Download it now for free!

The app allows you to play locally against an AI or online against friends and enemies across the world. It also features two brand new characters: Shekhtur Lenmorre and Eligor Larington, who will be available in the upcoming Devastation of Indines, but at present appear only in the app!

 

Pre-release Preview: Shekhtur Lenmorre - BattleCON's unstoppable force

Shekhtur Lenmorre - Combining Momentum with Rushdown to create a 'Combo Fighter'

Shekhtur Lenmorre is a reckless daredevil who throws herself at an opponent with feral abandon. If you like the rushdown style of Vanaah, mixed with the pure, crushing power of Hepzibah, Shekhtur delivers in spades. Deadly fast and incredibly powerful, Shekhtur is an ideal pick for all-in players who want to tear opponents to shreds in no time at all.

First, a little comparison. Vanaah and Luc are the two primary ‘rushdown’ characters in BattleCON: War of Indines. Vanaah has lots of mobility and reach, but must play carefully, predicting opponents and landing her critical strike at the right moment. Luc plays with more tricks, ultimately reacting to his opponents’ ranges and defenses rather than their speeds, as Vanaah does.

War of Indines also introduced Demitras, a tempo fighter who needs to continuously land hits to stay ahead, and Hepzibah, a daredevil-type fighter who must decide how far to dip into her power reserves in order to secure a hit.

Shekhtur combines elements from Demitras and Hepzibah with the fighting style of Vanaah and Luc. The result is a character completely unconcerned with her own wellbeing, hellbent on crushing opponents as quickly as possible before her own life wears out.

 

Read more...
 

Pre-release Preview: Eligor Larington - A finesse-based heavyweight

Eligor Larington - Melding finesse with a “heavyweight” play style

Eligor Larington is a fighter who fits squarely into the “defensive heavyweight” category. He’s not exceptionally fast, but unlike most slow characters, he has neither high stun guard, soak, or ridiculous damage bonuses (averaging just +1). So how does he overcome these deficiencies to play effectively against the other fighters in BattleCON?

First, a look back: In BattleCON: War of Indines, players met Cadenza. Cadenza was slow and clumsy, but melded extreme defenses with high damage to make consistent favorable damage trades. While he as a reputation as an easy character for novices, Cadenza’s play at high levels is actually extremely sophisticated--revolving around accurately predicting and hedging against opposing dashes and escapes.

While at first glance, Cadenza is the only true heavyweight in War of Indines, there is a second defensive fighter who often gets overlooked: Lixis. Lixis plays similarly to Cadenza in that she is more concerned with making trades than preserving her own life. While she lacks Cadenza’s high defenses and the ability to shrug off damage, each of Lixis’s hits builds dangerous momentum that cripples opponents and gives her additional advantages.

Both of these characters are primarily concerned with simply hitting the opponent. Once the hit was secure, the favorable trade was secure, whether it be in terms of damage for Cadenza, or in more ephemeral returns for Lixis.

When designing Eligor, I wanted to create a character that would be a strict departure from either of these archetypes. He would not be a character primarily concerned with landing the hit, but rather with actually making the tradeoff of hits between himself and the opponent profitable. Eligor firmly melds the defensive capability of slow heavyweights with a different idea--finesse. Initially, Eligor will feel similar to Cadenza, but as players play him more and more, they will begin to feel that his style has more in common with Demitras--that picking the right play to match your opponent’s choice is more important than simply choosing the attack most likely to land you a hit.

 

Read more...
 
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The World of Indines...

Overlord Cairngort Rexan

The national hero of Gesselheim, Overlord Cairngort Rexan was a noble until his parents were killed before his eyes by Relecan mercenaries. Finding refuge with an elderly sage, Rexan mastered all the dark arts of Mysticism, but refused to make pacts with the Dark Masters, instead relying on his own power and instinct to unravel the secrets of the arts. He eventually unified the Gesselhemian tribes and brought their Legions to bear against their northern neighbors in an effort that very nearly unified the world under the Southern nation's banner.